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Artur
Imagevue PowerPack
Topic Author
Posts: 510
Joined: 20 May 2011, 03:17

Imagevue VS Fuse-ZigoEngine?

29 Nov 2011, 11:19

Hi.

Is there any known reason why imagevue can't play ZigoEngine tweens?

SWF embeded into imagevue:
http://www.phillip.com.pl/#/content/mosessupposes/

SWF standalone:
http://www.phillip.com.pl/content/moses ... eneral.swf


And used this occasion - bothering me question: any plans for migration into AS3?

Thanks,
Artur.
 
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mjau-mjau
X3 Wizard
Posts: 14452
Joined: 30 Sep 2006, 03:37

Re: Imagevue VS Fuse-ZigoEngine?

29 Nov 2011, 23:21

We already use Fuse in Imagevue, and this is most likely why your standalone code doesn't work -
Code
import com.mosesSupposes.fuse.*;
FuseFMP.simpleSetup();
Try to export your SWF without importing the fuse class ... maybe it will work then, since its already in Imagevue.

I don't think migration to AS3.0 is of the highest priority currently ...
 
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Artur
Imagevue PowerPack
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Posts: 510
Joined: 20 May 2011, 03:17

Re: Imagevue VS Fuse-ZigoEngine?

30 Nov 2011, 00:21

Can't get it works, with or without importing ZigoEngine class... :(
 
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mjau-mjau
X3 Wizard
Posts: 14452
Joined: 30 Sep 2006, 03:37

Re: Imagevue VS Fuse-ZigoEngine?

30 Nov 2011, 01:23

How are you running the Fuse functions? I believe we had them like this:
Code
//FuseFMP.writeFilter(this, "Bevel");
//FuseFMP.setFilterProp(this, "Bevel_blur", 0, "Bevel_strength", 100, "Bevel_quality", "high", "Bevel_shadow", 0xFFFFFF, "Bevel_highlight", 0xFFFFFF, "Bevel_angle", 0, "Bevel_distance", 3, "Bevel_type", "outer");
 
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Artur
Imagevue PowerPack
Topic Author
Posts: 510
Joined: 20 May 2011, 03:17

Re: Imagevue VS Fuse-ZigoEngine?

30 Nov 2011, 10:13

Ok, this I managed:
FuseFMP filters (just default, without setFilterProp):
Code
//com.mosesSupposes.fuse.FuseFMP.simpleSetup();

my_mc.writeFilter('Bevel');
All I did was comment line with simpleSetup.

But, what about ZingoEngine tweens?
I've tried in same way like with FuseFMP (without sempleSetup) and no lucky. Example:
Code
//import com.mosesSupposes.fuse.*;
//ZigoEngine.simpleSetup(Shortcuts,PennerEasing);
my_mc.onRollOver = function(){
      ZigoEngine.doTween(this, "_brightness", 0, 0.3, "linear");
}

Maybe there is not necessary to think about this everything...
Just I want to know whether ZingoEngine will run with imagevue faster than TweenLite and Caurina-Tweener, because I see that tweens in my imagevue swf modules are slower than imagevue tweens... Maybe it's because of using different tween engines in one app (iamgevue-ZingoEnine + My modules-caurina)?
I've tried TweenLite (apparently fastest tween enine - > Tweening speed test), but the results - I think - were the worst...
 
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mjau-mjau
X3 Wizard
Posts: 14452
Joined: 30 Sep 2006, 03:37

Re: Imagevue VS Fuse-ZigoEngine?

30 Nov 2011, 22:37

Artur wrote:Just I want to know whether ZingoEngine will run with imagevue faster than TweenLite and Caurina-Tweener, because I see that tweens in my imagevue swf modules are slower than imagevue tweens... Maybe it's because of using different tween engines in one app (iamgevue-ZingoEnine + My modules-caurina)?
I've tried TweenLite (apparently fastest tween enine - > Tweening speed test), but the results - I think - were the worst...
Faster as in using less CPU, or simply run faster? These tween engines run on actionscript time intervals, so it shouldn't make any different what source it was running from ... The only difference would be if the parent SWF is already running some operations which require CPU processing, and may slow down a simultaneous custom tween.

Our Imagevue tweens are just set to run "fast", eg. run over a short time period just because we think this provides the best interactive response. Additionally, is there a setting in these tween engines to set the rate/framerate? Tweens in Imagevue run at the framerate of the main project, so may appear to be very fast ...
 
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Artur
Imagevue PowerPack
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Posts: 510
Joined: 20 May 2011, 03:17

Re: Imagevue VS Fuse-ZigoEngine?

01 Dec 2011, 10:19

mjau-mjau wrote: I don't think migration to AS3.0 is of the highest priority currently ...
I'm 100% agree - currently this flash gallery is best I've ever seen and as far as it's in AS2 - in my opinion - there is not so much to improve (not counting realy small issues). I don't expect that new 2.8 version will contain some incredible improvements in this case. But what about v2.9 then? (only please, don't tell me that after one year flash will be dead because of the HTML5 and CSS3 :lol: )...
I hope that you does not rule migration into AS3 at all :wink:
mjau-mjau wrote: Faster as in using less CPU, or simply run faster?
I was about FPS (frames per second),
Eg.: Imagevue menu: there can be hundreds of instances in the menu but still open/close menu tween is very smooth.
When I'm tweening only few mc's in same time, tween begin jumping (when swf is embeded in imagevue).